SWG: Fish and Fishing

Three things are required to start fishing. A fishing pole, some fishing bait, and a fishing location.

Fishing Pole

The fishing pole is an equippable item that can contain one stack of bait in its tackle. You can change the contents of the pole whether or not it is equipped. Fishing poles are graded with a quality rating from zero to 100. Whether or not the quality of the pole really matters is up to debate, but a pole rated at 70 or higher will be fine, and should be relatively easy to find.

Fishing Bait

There are four types of fishing bait in the game: grub, worm, chum, and insect. They are all effectively the same during fishing, so it doesn’t matter which type you use. Bait is normally found in stacks of 2 to 5 units each.

There are two natural sources of bait. You can forage for non-chum bait using Scout skills, or you can use chum bait that you get after filleting caught fish. Besides these sources, you could always ask other fishermen or visit their vendors to buy bait.

You only need to rebait your hook when a fish steals the bait or when your line snaps. Since you normally won’t have to rebait the hook, and every fish you catch will provide some chum bait, a small amount of bait is enough to get started. For example, two stacks of five units each or four stacks of three units each will be plenty.

Fishing Location

You can fish in almost any natural body of water. You cannot fish in fountains, nor can you fish in some places like the pool under Fort Tusken. There are several fishable bodies of water on every planet, including Tatooine.

Fishing locations are rated on two scales: from zero to five stars in fish density and in vegetation. A high fish density will lead to more nibbles and hopefully more fish caught. A high vegetation rating means you will catch more junk items such as datadisks and will have a greater chance of snagging your line when a fish bites. Ultimately, having a low vegetation rating is more important than a high fish density. I would rather fish in a 2-density, 0-vegetation spot than a 4-density, 2-vegetation spot.

When you have your fishing pole, bait, and a suitable location, you can start fishing using the /fish command, or read the guide below.

In addition to finding a high density, low vegetation location, we want an area of shallow water to work in. After finding such a place, step out into the water and face along the shoreline, as shown below. Equip the fishing pole, make sure there is bait in the tackle, and type /fish.

The /fish command will cast the line, and a splash will show the location of the hook. Since you are facing along the shore, you and your hook should be about the same distance from the waterline. After casting, the fishing engine begins working and generates fishing events. One event is generated every seven seconds.

Notice that I’m currently about 3m away from my hook. Try to position yourself between 3m and 5m away. If you get closer than 2m, you will reel in your line and stop fishing. Since tugging on the line will gradually bring the hook closer, staying at least 3m away provides a buffer zone.

Above, we’ve just gotten a nibble event, and we should tug on the line to try to get a bite. It doesn’t matter which of the three Tug options is chosen, but here I chose Tug Up after a nibble. The event clock gives us seven seconds to choose a response.

I chose Tug Up and hit the Enter key so the display refreshes and shows my chosen action. Now we wait for the rest of the seven seconds.

A bite event! Tug on the line again to try to catch the fish. Again, we have seven seconds to make a selection and any Tug option should do fine. I chose Tug Right.

Having entered the Tug Right action, the display refreshes to reflect my choice.

The fish has been caught. All we have to do is reel it in. Surprisingly, the correct action is to do nothing after a Caught Something event. Don’t move, and don’t choose any tug or reel-in action yet.

Now the control window disappears and a system message saying “You reel-in your catch” is shown. Normally, you would fight with the fish, trying to bring it in over a period of several 7-second steps. Since we’re in shallow water and so is the fish, we can walk right over to the bobber without swimming. Swimming will instantly stop the fishing process, but we can stay in shallow water, and walk up to catch the fish. If the fish hasn’t stolen our bait during this time, another system message will appear specifying the type of fish that was caught.

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